Code + tools

Audio Programming

02

Short videos showing the tools, code, and runtime systems I build for interactive audio production.

Audio Programming

Selected projects.

Tools and real-time audio systems built for interactive projects.

01

Tool Development · Audio Pipeline

Wwise Basic Tools

Open-source Unity + Wwise tools built to remove repetitive setup and make audio implementation faster, clearer, and more scalable.

UnityWwiseC#
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02

Senior Technical Sound Designer

Eggscape

Spatial multiplayer voice chat and real-time communication systems for a social VR experience, integrated with Unity and Wwise.

VRUnitySpatial Audio
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Code that gives audio systems more control and audio teams more autonomy.

This section will bring together compact demos of programming work for game audio: tools, gameplay systems, debugging utilities, integrations, and production pipelines.

01
VIDEO SOON

Tool development

Audio tools

Short demos of custom tools, editor extensions, reusable components, and workflows built for audio teams.

02
VIDEO SOON

Runtime systems

Gameplay audio code

Examples of C++, C#, Blueprint, callbacks, parameters, and runtime logic connecting gameplay with sound.

03
VIDEO SOON

Production workflow

Debugging and pipelines

Practical solutions for inspecting audio behavior, reducing repetitive work, and keeping implementation scalable.

Work together

Have a project that
needs to sound alive?

Let’s talk ↗