Tool Development · Audio Pipeline
Wwise Basic Tools
Open-source Unity + Wwise tools built to remove repetitive setup and make audio implementation faster, clearer, and more scalable.
Code + tools
Short videos showing the tools, code, and runtime systems I build for interactive audio production.
Audio Programming
Tools and real-time audio systems built for interactive projects.
Tool Development · Audio Pipeline
Open-source Unity + Wwise tools built to remove repetitive setup and make audio implementation faster, clearer, and more scalable.
Senior Technical Sound Designer
Spatial multiplayer voice chat and real-time communication systems for a social VR experience, integrated with Unity and Wwise.
This section will bring together compact demos of programming work for game audio: tools, gameplay systems, debugging utilities, integrations, and production pipelines.
Tool development
Short demos of custom tools, editor extensions, reusable components, and workflows built for audio teams.
Runtime systems
Examples of C++, C#, Blueprint, callbacks, parameters, and runtime logic connecting gameplay with sound.
Production workflow
Practical solutions for inspecting audio behavior, reducing repetitive work, and keeping implementation scalable.