Technical Sound Designer
DustBusters
Gameplay-driven dynamic mixing, room-based audio, and proximity systems built in Unreal Engine with MetaSounds.
UnrealMetaSoundsDynamic Mix
↗In development
The project I’m currently developing in technical sound design.
In development
The active project I’m working on in technical sound design.
Technical Sound Designer
Gameplay-driven dynamic mixing, room-based audio, and proximity systems built in Unreal Engine with MetaSounds.